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How to create an interactive retail campaign with QR codes and augmented reality

Quick answer

an interactive retail campaign with QR codes and AR is based on four pieces: a concept with a simple mechanic (play, try, discover), visible touchpoints (shop window, displays, bags, receipts, social media), a WebAR experience that opens on scanning, and a reward or call to action that leads to purchase. It is measured by scans, completion, redemptions and sales.

Store with QR codes in the shop window, on displays and on bags that trigger an augmented reality experience

1. Define the objective and the audience

  • Objective: store traffic, sales of a line, data capture, launch, awareness.
  • Audience: age, digital habits, channels.
  • Period: key dates (Christmas, the sales, Halloween, Valentine's Day, back to school).
  • Primary KPI: e.g. voucher redemptions, visits with a scan, leads captured.

2. Design the concept

A good concept fits in one sentence. Examples of mechanics:

  • Treasure hunt around the store with characters in AR.
  • Product try-on with virtual try-on and purchase.
  • Shop-window game with prizes.
  • Limited edition that "comes to life" when the packaging is scanned.
  • Shareable challenge on social media with a lens or filter.
  • Collectibles that are unlocked in different stores or on different products.

3. Choose the touchpoints

TouchpointUse
Shop windowAttract passers-by; it works even when the store is closed
Entrance and aislesGuide the route
Displays / shelfInformation or a game linked to a product
Tills and bagsExtend the experience after purchase
Receipts and invoicesDirect people to a challenge or a survey
PackagingExperiences linked to the product
Social media and emailAttract people in advance and remind them

4. Design the QR code and the signage

  • Suitable size and contrast.
  • Call to action: "Scan and win", "Discover the secret".
  • Comfortable position: at hand and eye height.
  • Visual consistency with the campaign.
  • Tracking by location: a different code per store or touchpoint, so you can measure.

5. Create the WebAR experience

  • Fast loading and no prior registration if possible.
  • Minimal instructions.
  • Short duration.
  • Optimised models (guide).
  • Plan B if the camera cannot be used (non-AR mode).

6. Reward and conversion

  • Voucher, gift or access to a limited edition (rewards without cheapening the brand).
  • Unique code to prevent abuse and measure redemptions.
  • Link to online purchase or a reminder of the nearest store.
  • Data capture with consent.

7. Legal points

  • Rules of the promotion or prize draw.
  • Privacy policy and cookies.
  • Consent for communications.
  • Protection of minors if the audience may be young.
  • Image rights and intellectual property.

8. Launch and promote

  • Announce it in advance on social media, by email and in store.
  • Train staff so that they explain it and assist.
  • Test that it works in each store before opening.
  • Monitor the first few hours to spot problems.

9. Measure and optimise

IndicatorHow it is measured
Scans per pointA different QR code per location
CompletionEvents in the experience
RedemptionsUnique codes
Attributed salesVouchers, UTM
Data capturedForm with consent
OpinionShort survey

See how to measure the ROI of an AR campaign.

Common mistakes

  • QR codes that are small or in places with poor visibility.
  • Experiences with compulsory registration before anything is shown.
  • Untrained staff.
  • Poor coverage in store.
  • Not differentiating the QR codes by location.
  • Not having a plan B.

Key ideas

  • A simple concept, visible touchpoints and a clear reward.
  • One QR code per location, so you can measure.
  • WebAR avoids downloads and reaches more people.
  • Look after the legal points and staff training.
  • Measure scans, redemptions and sales.

Frequently asked questions

How long does a campaign like this take to prepare?

It depends on the content; simple mechanics with available models are quicker.

Does it work in every store in the chain?

It should be tested in each one, taking coverage and lighting into account.

Can I reuse it in another campaign?

Yes, if the structure allows characters, rewards and text to be changed.

What do I do with the data collected?

Use them for communications with consent and to improve future campaigns.

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