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Create the immersive experience in-house or hire a specialist agency?

Quick answer

creating the experience with an in-house team pays off when you have a continuous flow of projects, stable technical talent and management capacity; hiring a specialist agency pays off when the volume is occasional, you need speed, a very diverse skill set (3D, development, design, strategy) or you want to reduce risk. Many companies end up with a mixed model.

A balance between an in-house team and a specialist agency, with criteria of cost, speed and talent

What it takes to produce an immersive experience

A project usually needs very different profiles:

  • Strategy and product: defining objectives and the mechanic.
  • Experience and interface design.
  • 3D modelling and animation.
  • Development (WebGL, 3D engines, AR/VR, backend).
  • Audio and video production.
  • Project management.
  • Testing and quality control on many devices.
  • Analytics and measurement.
  • Operation (at events and shops).

Bringing together and keeping all those profiles in-house is costly.

Comparison

CriterionIn-house teamSpecialist agency
Fixed costHigh (salaries, tools, training)Low (you pay per project)
Cost per projectLow if there is volumeHigher for a one-off project
Speed of start-upSlow (hiring, training)Fast
Breadth of profilesLimitedBroad
Accumulated experienceDepends on the teamHigh (many projects)
Knowledge of the businessHighIt has to be conveyed
Control and confidentialityMaximumRequires agreements
FlexibilityLowerHigher (it scales as needed)
Technology updatesHard to stay up to dateIt is part of their business
Dependency riskKey peopleSupplier

When an in-house team makes sense

  • Stable volume of immersive projects over years.
  • Your own digital product where AR/VR is a central part of the business.
  • High confidentiality requirements or integration with internal systems.
  • A technical culture and the ability to attract and retain talent.
  • Deep knowledge of the product that would be hard to convey.

When an agency makes sense

  • One-off projects (campaigns, trade fairs, launches).
  • Short timescales or fixed dates.
  • You need a diversity of skills in a short time.
  • You want to validate before investing in a team.
  • Little previous experience and you want to learn from specialists.
  • A budget that does not justify hiring permanent profiles.

Mixed models

1. Agency for production, in-house team for operation

The agency creates the experience; the company manages it and updates the content.

2. In-house product team + agency for specialisms

A small team defines the strategy and coordinates; the agency provides 3D, development or design.

3. Agency as a transition

You start with the agency, learn and gradually internalise it.

4. No-code platforms and tools

For simple cases (3D viewers, quizzes, basic WebAR) a marketing team can create content with platforms, and turn to specialists for what is complex.

Questions to help you decide

  1. How many immersive projects do we expect in the next 2-3 years?
  2. Do we have, or can we hire, the key profiles?
  3. What is our timescale?
  4. What level of quality and novelty are we looking for?
  5. Which risks concern us most (quality, cost, dependency, confidentiality)?
  6. Can we manage the project and the supplier?

How to choose a good agency

  • Similar cases to yours and verifiable references.
  • A stable team and clear roles.
  • A transparent process (phases, milestones, approvals).
  • Ownership of the content and the code agreed.
  • Ability to measure and report.
  • Support and maintenance defined.
  • Clear communication without unnecessary jargon.
  • Prior tests: demos, prototypes, a pilot.

How not to lose knowledge

Whatever the model:

  • Document the project and the decisions.
  • Require delivery of source files, models and access.
  • Train your team to operate and update.
  • Keep ownership of the key assets.

Key ideas

  • An immersive project requires many profiles; bringing them together has a cost.
  • An in-house team pays off with stable volume; an agency, with one-off projects.
  • Mixed models are common.
  • Define ownership, documentation and knowledge transfer.
  • Choose suppliers by similar cases, process and transparency.

Frequently asked questions

Can I start with an agency and then internalise?

Yes, it is a common strategy if knowledge transfer is agreed from the start.

Do no-code platforms replace an agency?

For simple cases, yes; for bespoke, complex or high-impact experiences, usually not.

How many profiles do I need if I go in-house?

At a minimum: product/strategy, 3D, development and design, plus project management.

How do I avoid depending on a single supplier?

With contracts that guarantee delivery of files and documentation, and with standard formats.

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