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What is gamification in marketing?

Quick answer

gamification in marketing means applying mechanics from games (challenges, points, levels, rewards, competition, collection) to actions that are not a game in themselves, such as getting to know a brand, registering, buying or visiting a shop. Its aim is to increase participation and achieve a measurable result: leads, sales, recall or loyalty.

A mobile with a branded mini-game, trophy and progress bar representing gamification

Gamifying is not making a video game

There are two concepts that get confused:

  • Branded game (advergame): a complete game with the brand as the protagonist.
  • Gamification: using game *elements* within an experience or a process that is not a game, such as a loyalty programme with levels or a website with challenges.

In practice, campaigns combine both: a mini-game within a campaign with rewards.

The ingredients of gamification

ElementWhat it addsExample
Challenge or objectiveA reason to act"Find the five treasures"
PointsImmediate feedbackA score for each action
Levels and progressA sense of advancementProgress bar
RewardsExtrinsic motivationCoupons, prize draws, gifts
CompetitionComparison and statusRanking
CollectionDesire to completeDigital collectable cards
Limited timeUrgencyCountdown
NarrativeEmotional contextA brand story

Why it works

Gamification appeals to basic human motivations: achievement, curiosity, recognition, belonging and fun. When it is designed well, it turns a marketing action into something the user *wants* to do, rather than something they are *asked* to do.

What it is used for

  • Capturing leads: registration is built into the game.
  • Increasing traffic to a shop or stand.
  • Raising awareness of a product or a collection.
  • Building loyalty with points programmes and challenges.
  • Generating shared content on social media.
  • Collecting data on preferences.
  • Training customers or employees in an enjoyable way.

Which technologies it combines with

  • Web and mobile with mini-games in the browser.
  • Augmented reality: treasure hunts, games over the real environment (what AR is).
  • Virtual reality at trade shows.
  • QR on packaging, posters and points of sale.
  • Social media with filters and challenges.

What a good gamified campaign needs

  1. A clear objective for the business.
  2. A simple mechanic: understood in seconds.
  3. A relevant reward for the audience.
  4. An attractive design consistent with the brand.
  5. Measurement from day one.
  6. Legal aspects looked after: prize draw terms, privacy.

When it is not a good idea

  • If the product or the message requires a very serious tone, and the game could undermine its credibility.
  • If the objective is not clear: people play, but nothing is achieved.
  • If the reward attracts participants who are not your audience.

Key ideas

  • To gamify is to apply game mechanics to marketing actions.
  • The basic elements are challenge, points, progress, reward and competition.
  • It is useful for leads, traffic, awareness, loyalty and training.
  • It combines very well with QR, AR and social media.
  • It needs an objective, simplicity and measurement.

Frequently asked questions

Is gamification only for a young audience?

No. It works at all ages if the mechanic is suitable and easy.

Is an app needed?

Not always. Many campaigns are delivered with browser games accessed via QR or link.

Is it expensive?

It depends on the complexity. A quiz or a simple mini-game is much more affordable than a game with many levels.

Can it be measured?

Yes: participation, completion, leads, time, redemptions and sales. See how to measure the success of a gamified campaign.

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