How to turn a physical product into an interactive 3D model
there are three ways to digitise a product: model it by hand from drawings, CAD and photographs; scan it with a 3D scanner; or reconstruct it with photogrammetry from many photos. It is then cleaned, textured, optimised and published in a 3D viewer, a configurator, an AR experience or a VR experience.

Method 1. Modelling from CAD and references
How it works: a 3D artist builds the model from technical drawings, CAD files, photographs and measurements of the product.
Advantages
- Maximum cleanliness and control of the geometry.
- Ideal for polished, shiny products or those with surfaces that are hard to capture.
- A lightweight, optimised result.
- It makes it possible to create versions of a product that does not yet exist.
Limitations
- It depends on the quality of the references.
- It takes longer for products with a lot of organic detail.
Ideal for: industrial product, furniture, domestic appliances, packaging, jewellery.
Method 2. 3D scanning
How it works: a scanner (laser or structured light) captures the shape of the real object.
Advantages
- Very true to the real measurements.
- Fast for complex or unique objects.
Limitations
- Shiny, transparent or black surfaces cause problems.
- The data require cleaning, polygon reduction and texturing.
- It requires physical access to the product.
Ideal for: unique pieces, sculptures, heritage, spare parts, free-form objects.
Method 3. Photogrammetry
How it works: hundreds of photographs are taken from different angles and software reconstructs the object in 3D.
Advantages
- Very realistic textures.
- Accessible equipment (a camera and good lighting).
Limitations
- The same problem with shiny or transparent surfaces.
- It requires considerable cleaning.
- Lower accuracy than an industrial scanner.
Ideal for: objects with rich texture (leather, wood, ceramic), archaeology, decoration.
Comparison
| Criterion | Modelling | Scanning | Photogrammetry |
|---|---|---|---|
| Accuracy | High (if there are good references) | Very high | Medium-high |
| Texture realism | High (created) | Medium | Very high |
| Subsequent cleaning | Low | Medium-high | Medium-high |
| Needs a physical product | Not always | Yes | Yes |
| Model lightness | Very good | Requires optimisation | Requires optimisation |
| Best for | Polished and industrial products | Complex shapes | Rich textures |
In practice, many projects combine methods: for example, scanning for the base shape and clean modelling for the final result.
Step-by-step process
- Define the end use (web, AR, VR, images, configurator).
- Gather the material: CAD, photos, physical product, measurements.
- Capture or model the shape.
- Clean and rebuild the mesh (retopology).
- Create faithful materials and textures.
- Optimise for performance (guide).
- Validate against the real product: shape, colour, scale.
- Export in the required formats (GLB, USDZ, etc.).
How to make it interactive
A 3D model becomes interactive when it allows you to:
- Rotate and zoom in a web viewer.
- See points of interest with information (3D hotspots).
- Change colours and finishes (3D configurator).
- See it in the real environment with augmented reality.
- Animate it: open, take apart, operate.
- Explore it in VR at real scale.
Tips for a good result
- Provide high-quality reference photographs and, if you can, a physical sample.
- State the official measurements and colours (Pantone or RAL codes).
- Clarify which parts matter (logos, textures, details).
- Agree the desired level of realism.
- Plan reviews with the real product alongside.
Key ideas
- There are three routes: modelling, scanning and photogrammetry; they are often combined.
- The product determines the best method (polished, organic, textured).
- Optimisation is as important as fidelity.
- Interactivity is added with viewers, hotspots, configurators, AR and VR.
- Good references = a better result.
Frequently asked questions
Do I need to send the product to the agency?
It depends on the method. For scanning or photogrammetry, yes, or with a visit to your premises.
What do I do with shiny or transparent products?
They are usually modelled by hand from references, or treated temporarily with a special spray for scanning.
How long does it take?
From a few days for simple objects to weeks for complex products.
Can I see the model before approving it?
Yes; intermediate reviews are delivered.
More guides on this topic

How interactive 3D can help explain complex products
How interactive 3D helps explain complex products: cutaway views, exploded views, animations, hotspots and layers of information for sales, support and training.

How to optimise 3D models for the web, augmented reality and virtual reality
Practical guide to optimising 3D models: polygons, textures, materials, formats (GLB, USDZ), compression and performance testing for web, AR and VR.

How to reuse the same 3D asset in marketing, sales and training
How to make a 3D model pay: images, video, web, AR, VR, configurator, trade fairs, training and support. Single-asset strategy and version management.
